Combat Readiness (CR) – CR is the progress of a character (from 0%-100%) towards starting its turn.
Speed – A character’s speed stat increases the rate of Combat Readiness gained.
Starting RNG: At the start of each combat, all characters randomly gain 0-5% Combat Readiness.
If a character has its CR increased over 100%, the game will continue to keep track of the additional CR, despite it being displayed as 100%. After its turn ends, the leftover CR will not carry over, and the unit starts again at 0% CR.
If multiple units are at or above 100% CR at the same time, the character with the highest CR above 100% will take the next turn, followed by subsequent units with lower CR. i.e. the unit at 120% CR will take its turn, followed by the unit at 110% CR. No units can gain natural CR until all units at or above 100% CR have taken the turn.
Revived characters keep their CR from before their death.
For example, A. Vildred gains 100% CR upon revival, in addition to the CR he had before death, so in many cases will “cut” in between Heroes already at 100% CR.