Welcome to our Wyvern 13 Guide. This guide seeks to comprehensively cover the mechanics of the new prime farming location, and provide you with the tools and teams to succeed in your Wyvern runs.
Currently, Wyvern 13 is the best resource of the coveted Reforge mats, required to upgrade Level 85 gear to Level 90, as well as dropping Speed, Critical, and Hit set equipment. (As of 4/30, level 70 gear will not drop in Hunt 13’s anymore).
For end-game players, please see our Wyvern 13 3-man guide!
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Wyvern 13 Mechanics
Wyvern 13 has 233578 HP, 1941 def, 80% Effect Resistance, and 243 speed. It attacks 3 times a turn, reducing CR by 10% and dispelling a buff each time, with a natural 40% chance to target the front slot. However, the Wyvern will always target the front slot if debuffed with two or more debuffs, and will deal less damage with three or more debuffs. After four turns turns, the Wyvern will use an AoE attack, dispelling all debuffs and buffs and enter its barrier phase.
An ideal setup for Wyvern involves one tank in the front, at least one dedicated debuffer that can apply upwards of two debuffs, and one to two DPS heroes or secondary debuffers. Because of its gargantuan health and defensive stats, Defense Break and Daydream Joker are highly recommended to supplement your damage.
As the Wyvern has a very high speed, your heroes are required to have at least 196 speed to have 4 turns before barrier, or 147 speed, to have 3 turns before barrier. Speed should be adjusted so that the Defense Breaker goes first, followed by your DPS. If you are unable to meet the speed requirements, G. Purrgis, Idol’s Cheer, and other CR boosts can be used to help make up for the lower speed.
Debuffs are core to successfully clearing Wyvern 13, and because of Wyvern’s 80% ER, your debuffers should have a minimum of 65% Effectiveness. Note that while any additional Effectiveness will not make you more likely to land debuffs, any less than 65% Effectiveness will severely hamper the consistency of your runs.
Wyvern 13’s Elemental Advantage passive is a step up from that of Wyvern 11’s. The 30% damage suffered/damage dealt trait makes non-Ice Heroes relatively undesirable in this hunt. The 20% CR, on top of Wyvern 13’s base 243 speed can quickly cause slower Heroes to lose turns. As such, teams will generally want to consist entirely of Ice Heroes, with a few notable exceptions in G. Purrgis and Batisse.
Wyvern 13 also gains an additional passive, preventing your team from healing during its turn. This shuts down the abilities of Roana, Water’s Origin, A. Ravi, Seaside Bellona + Bloodstone, and other similar sources of healing.
Wyvern 13 attacks 3 times per turn, each dispelling 1 buff, and pushing back the target by 10%. Currently, the tooltip is wrong on Super Acceleration, Wyvern 13 requires only 2 debuffs to consistently target the front unit. With 3 debuffs, Wyvern will deal reduced damage. Wyvern will also always target the frontline while undamaged (i.e. on its first turn if you don’t outspeed it), giving your team one turn to apply debuffs.
In addition, Wyvern also gains a scaling attack buff every turn, preventing fights from being drawn out too long, as the damage will eventually overwhelm your team.
Every 4 turns, Wyvern will cleanse itself of all debuffs, cast Tail Swing, and enter its Shield Phase. This will grant it a large barrier, around 40% of its health, and have greatly reduced speed. This barrier needs to be broken, or the Wyvern will attack, fully dispelling all buffs and applying a lethal additional damage effect, capable of one-shotting most heroes.
Wyvern 13 essentially requires a minimum of two debuffs at all times, as its high damage and random targeting will often otherwise kill your DPS heroes in one turn. Defense Break is essentially mandatory, as the significant damage increase allows teams to chew through the large HP pool of the Wyvern. Good options include Attack Down, Hit Down, as they provide significant damage reduction. Dizzy, Sigret, Furious, Mistychain, amongst others provide reliable debuffs. This allows them to add consistency to the run while still fulfilling their roles, making them excel in this hunt.
Mono Ice Teams are generally recommended for Wyvern 13, in order to not suffer from the 30% Damage Taken/Reduced Damage, and 20% CR push passive.
Wyvern 13’s elemental passive restricts the majority of viable units in this hunt to Ice-element, limiting the amount of heroes usable. However, the Ice-element hero pool is large, and many accessible and excellent heroes are available.
Crozet, Angelica/A. Montmorancy, G. Purrgis, S. Angelica
Crozet: The premium Ice-element Knight tank. Boasting the best defensive stats and utility of any Ice Knight, Crozet is an easily accessible defensive option. Crozet brings an Attack Down debuff helping to mitigate damage and supplement debuffs. With high Effect Resistance builds, Crozet can also make use of his Skill 2 passive barrier and Defense buff to become nearly immortal. An excellent choice for beginners due to his lower gear requirements, and scales excellently, being the tank of choice in 3-man teams.
A. Montmorancy/Angelica: Being healers, they can be built mostly tanky, allowing them to sustain themselves more effectively. A. Montmorancy can be used with Defense buff/Barriers, if built with high Effect Resistance. Rod of Amaryllis can be used to aid in sustain, whilst Idol’s Cheer can supplement your DPS’s speed.
G. Purrgis: A more offensive tank, G. Purrgis is a strong option for those seeking to increase the speed of clears. His CR push on hit passive significantly lowers the amount of speed required, lowering gear requirements, while allowing more stats to be invested into raw damage. G. Purrgis is a strong choice for one-turn clear teams.
S. Angelica: A unique tank of choice, best suited to one-shot teams. With a required 200 Effect Resistance, S. Angelica can tank for the 2 turns necessary to clear Wyvern 13 through her Immortal buff, while providing Attack and Speed buffs for the rest of the team. She also slightly supplements damage through her Skill 1 Dual Attack trigger.
Furious, Taranor Guard, Batisse
The Ice unit pool continues to suffer from a lack of reliable defense breakers. As such, the old Wyvern 11 favourites, Taranor Guard and Furious remain the strongest consistent Defense Breakers.
Furious: The best-in-slot support for Wyvern 13. He brings a 100% chance 2 turn Defense Break, and can further supplement debuffs through his Skill 1 Burns and Song of Stars’ Target. His AoE Imprint Release and Skill 2 Critical Chance Buff also ease the gear requirements for your team, allowing your other Ice units to go as low as 22.4% Critical Chance to guarantee crits on Wyvern. As a connection hero, he is also easily accessible to new accounts. With a 100% uptime on his skills while carrying all the best debuffs, the utility he brings to this Hunt is unmatched by the rest of the hero roster, and remains the best support choice.
Taranor Guard: A usable alternative for those who cannot use Furious. Taranor Guard brings a 1 turn Defense Break on his Skill 1, which he will attempt to apply every turn with his auto skills turned off. His 25% CR Push on a Dual Attack can have some synergy with Unity set, G. Purrgis, and an artifact such as Junkyard Dog, allowing your team to take more turns than normal. However, his low % chances on his triggers creates unreliability, leaving him as a solid budget option at best.
Batisse: An alternative that must be paired with G. Purrgis, Batisse brings reliable Attack Down and Defense Break, and can help to supplement damage. However, as a non-Ice hero he is not ideal, and can generally be replaced by a more self-sufficient option.
Others (Luluca, Karin, Seaside Bellona, Clarissa, Chloe (with EE)): Other Defense Breakers don’t have the same uptime as the previous two, although they also come with their own benefits. Chloe is notable for her unresistable Magic Nail, and Seaside Bellona, Clarissa, and Luluca, provide powerful AoE attacks for the first wave, aiding in lowering the overall run time. These other supports generally are best used in specific teams where their advantages can be used optimally.
Sigret: With a incredible nuke on her Skill 3 and a multitude of bleeds, Sigret is another powerful option for Wyvern 13 DPS. Sigret is a strong option for overall DPS, but is outshined by Alexa in both typical 4-man and 3-man setups, However, with high gear quality, Sigret the best nuker for one-shot teams.
Mistychain: A strong and accessible 3* hero for newer players, Mistychain brings a strong heal, and 2 unique debuffs. Mistychain helps greatly to ease gear requirements, and is a great option for newer players and players looking to begin 3-man runs.
Seaside Bellona: Seaside Bellona is one of the premiere damage options for Wyvern, and can be built in several ways to complement a team. Her S3-S2 combo will shred most of the first wave of adds, and can even clear it entirely at a high enough gear level. She brings both Target and Defense Break to the Wyvern itself, and can further supplement those odds with Song of Stars and Miss Confille respectively. She can also opt to carry either Reingar’s Special Drink to increase her Wave 1 damage, or Daydream Joker for the Wyvern. Her flexibility and powerful damage options lends her to finding a place in the Wyvern teams of almost everyone who owns her.
Daydream Joker: continues to be the artifact of choice for DPS heroes, especially given Wyvern 13’s enormous health pool. Essentially all DPS artifacts are worse than Daydream Joker, so unless another effect is needed, Daydream Joker should be equipped.
Sira-Ren/Junkyard Dog/Torn Sleeve/Song of Stars: These artifacts provide additional debuffs to better increase the reliability of your debuffers.
Sword of Ezera/Proof of Valor: Sword of Ezera is a very strong artifact for Knight tanks, while Proof of Valor provides the best possible damage mitigation for other classes.
Idol’s Cheer: Notable for Soul Weaver frontline tanks that do not need healing artifacts or Proof of Valor, this allows one DPS with the highest attack to be built pure damage instead.
Rod of Amaryllis/Shimadra Staff: These artifacts can provide additional healing for Soul Weaver frontlines.
Gearing for Wyvern 13 requires relatively decent gear, the following stats are suggested stats.
Speed: 196 (4 turns before barrier) / 147 (3 turns before barrier)
With G. Purrgis: ~135 (no mola) / 110 (mola+EE)
Because of Wyvern 13’s speed, these specific breakpoints allow your heroes to gain the maximum number of turns, and as such speed values in between these will not provide any additional turns. Speed should still be tuned, so that the Defense Breaker moves prior to the other heroes, with a 5% speed buffer to account for the variance on the 1st turn.
For G.Purrgis compositons, some residual speed can still be useful for situations where the fight will reach the barrier phase, with very slow DPS, your DPS may not gain sufficient turns.
Effectiveness: 65% for debuffers
In order to debuff as often as possible, 65% effectiveness is required. Any additional effectiveness will provide no additional benefit. Defense Breakers and Debuffers should have this much effectiveness, while DPS with debuffs ideally should have this much if possible.
Recommended Minimum Stat Values:
Critical Chance: 85% (Ice) / 100% (Non-Ice)
Critical Damage: 250%
Effectiveness: 65% (For DPS with Debuffs)
Having over 7k HP allows heroes to survive unlucky attacks from the 1st wave, while being met naturally with most gear and stats. 3.5k Attack and 250% C.Damage provide decent baseline offensive stats, while additional Critical Damage should be prioritized over Attack, as it scales Daydream Joker better.
Health: 25k (No Healer), 20k (Healer)
Defense: 1.5k+ (No Healer), 1.2k (Healer)
These stats provide a decent amount of tankiness to withstand the brutal damage Wyvern 13 puts out. Speed is less important for tanks, whilst Healers will want a decent amount of speed, around 160 or so, to allow them to gain turns, despite the Wyvern CR pushback.
- Frontline Tank
- Defense Breaker
- 2 or more Debuffs
- DPS with Daydream Joker
In general, all teams will need to meet these requirements, as they’re essential to clearing. These requirements, however are loose enough to open up a variety of team compositions.
- AoE DPS
- Attack Buff
AoE DPS is particularly important in setups without a healer, as the longer 1st wave fight will place additional strain on your main tank, preventing them from living as long. Otherwise, AoE DPS helps to greatly reduce time spent on each run. Attack buffers, such as Yuna or Diene add a large amount of DPS, and also help in faster clears. However, neither are necessary for a reliable clear.
Below are some general team compositions by role:
- Tank/DPS/Defense Breaker/Debuffer
- Tank/DPS with Debuffs/DPS with Debuffs/Defense Breaker
- Tank/Healer/DPS with Debuffs/Defense Breaker
Choose a team composition that best fits your Hero roster. Below are some examples of viable teams, with explanations as to the members chosen:
- Crozet – Sword of Ezera/Noble Oath
- Furious – Song of Stars
- Alexa – Daydream Joker
- Mistychain – Daydream Joker
This team is an easily accessible and gear-lenient approach, and an excellent starting point for a consistent Wyvern 13 team. Every hero except for Mistychain is accessible from Connections, and Mistychain is only a 3* hero, making her very easy to get.
Crozet and Mistychain together allow even mediocre gear to reliably tank Wyvern between their healing and Attack down debuff, while Furious and Alexa provide very high damage.
This team scales excellently as well, with strong 5* upgrades like SS. Bellona, Luluca, or Sigret which can replace Mistychain to help speed up runs. 3 of the 4 heroes in this team are also used for 3-man teams, making them good long term investments.
- A. Montmorancy – Rod of Amaryllis/Idol’s Cheer
- Furious – Song of Stars
- Alexa – Daydream Joker
- Sigret – Daydream Joker
Another standard team for these with access to Sigret, this team brings Sigret for her higher DPS, and runs A. Montmorancy as a Tank. At high gear levels, A. Montmorancy can be ran with Idol’s Cheer, which reduces the need for Speed on Sigret, and frees up stats for more damage.
Sigret’s extremely high damage potential makes this team clear the Wyvern in fewer turns, and she brings a number of bleed applications to help meet the debuff count. She can be used with essentially any of her three Exclusive Equipments, allowing players to opt into bleed % for consistency, or S1 damage for more damage.
- G. Purrgis – Proof of Valor
- Furious – Song of Stars
- Alexa – Daydream Joker
- SS. Bellona – Daydream Joker
G. Purrgis a top-tier tank, allowing the rest of the team to be ran without high speed gear, in addition to providing Attack buff to help SS. Bellona clear the first wave with her S3-S2. Proof of Valor is very powerful on him, allowing him to better tank, despite the 30% increase damage taken. G. Purrgis should be setup to die before the barrier phase, allowing your team another chance to clear. Otherwise, any additional turns he takes will shorten the duration of the barrier phase, making it significantly harder.
Furious is chosen as a solid defense breaker, and provides Critical Chance buff, further reducing the gear requirements, allowing more damage to be built. Song of Stars, and his S1 allow for additional debuffs.
With her ability to apply Daydream Joker twice in a turn, Alexa ends up as the highest consistent DPS for Wyvern. She also carries 2 poisons on her S2, which can aid the otherwise low debuff count in this team.
SS. Bellona provides the AoE for this team, reducing the length of the 1st wave to keep G. Purrgis healthy. SS. Bellona also provides a 50% chance defense break on her S2, and target on her S1, both debuffs which help greatly in supplementing damage on the Wyvern.